THE COURT OF MIRACLES War & Conquest Using just 60 cards
THE COURT OF MIRACLES War & Conquest Using just 60 cardsIn The Court of Miracles, players will lead a guild of beggars, scheme with sinister plots, and use trickery to build their renown all in an attempt to take over 16th century Paris. The first player to place all of their Renown tokens is the winner. Players use worker placement and area influence to vie for control of neighborhoods, leading inevitably to standoffs where Renown can be won or lost. Using Plot Cards and the secret values of Rogue Tokens
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